![]() Oxygen Systems are being worked on, which will be adding seal punctures, oxygen recharging, and depressurization Old Forums will be archived starting April 14th thanks to /u/Bseven Motion Capture Shooting has continued to fill out the missing animations needed for the transition animations and cockpit animations Monocle and Top Hat concierge flair may eventually be wearable, but there are no current plans for it Living Ships will not likely be in the game, as Chris Roberts has commented that he's not a fan of the organic ship concept Kiosk Shopping has had its skeletal system developed Instance Size will ideally be "along the lines of two capital ships fighting each other to be comprised as a number of instances meshed together where the combatants don't realize that they're on different server instances than the people they're fighting even though they're in the same sector of space" If every single person registered through RSI today stood on the same moon at the same distance, they wouldn’t even see each other."Īudio will be contextualized to the environment for each player, and dialogue for Squadron 42 has been improved for timing, placement, and variabilityĭamage States will allow for limited hull breaches, but it won't be possible everywhere on every shipĭelta Patcher is still being tested internally and they hope to have it out to backers in the coming monthsĮngine Trails have been added by the VFX team "It takes about four and half hours to circumnavigate the Cellin in a Dragonfly at full afterburn or twelve and half days of walking. Weekly Newsletter: The Road Ahead - The 3.0 Production ScheduleĪlpha 3.0 is scheduled for release late-June, debuting with Yela, Cellin, and Daymar, and with the stretch goals of adding Delamar (with the Levski landing zone) Happy Hour Showcase w/ Steve Bender (Relay Coverage) Gamescom and Gloria Theater Tickets AnnouncementĬitizens of the Stars: Dennis Daniel and Jorunn Relay CoverageĪround the Verse: Javelin - The UEE's Destroyer (Relay Coverage)Īpril 2947 Subscriber Flair: Deep Space Scanning & AstroGraphical Probe Hologram Happy Hour Interview: LA Ship Tech Team (Relay Coverage) Star Citizen Alpha 2.6.3 Publish to Live! Loremaker's Guide to the Galaxy: Yulin SystemĪround the Verse: Trouble at Drake (Relay Coverage) This week in Star Citizen: Translation Citizen The above trailer looks great and a cast like that don't come cheap, but it will all hopefully come together in a big way once Star Citizen finally launches next year.Īdditional videos were also unveiled during this weekend's CitizenCon event, including a brief look behind the scenes at the above voice cast doing their job in full mocap gear.Citizens of the Stars: Nathan Dearsley and Erris Well, now you're seeing where all of those extra resources are going. ![]() Star Citizen cleared $2 million when its funding drive drew to a close, quite a hefty chunk of change above and beyond its original $500,000 goal. A lot of folks have questioned why a Kickstarter campaign, for instance, doesn't end when a project's goal is met. Given recent negative developments for various crowd-funded games, it's nice to be reminded what it looks like when a developer seems to be handling their business the right way. And we'll all be given that chance come 2016. I don't know about you folks, but I'm ready to straight-up trounce some alien scum. The full announcement was made during a CitizenCon 2015 stream over the weekend, but you can check out the trailer that's got everybody talking below.Įvery great Sci-Fi epic has a rousing speech like the one above plugged in at one point or another and, yep, Star Citizen's take on that trope is pitch-perfect. Yeah, that's a pretty stacked cast, which makes already high expectations for Star Citizen skyrocket even further into the stratosphere.
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